

I sweep the room clean of gold coins, baked bread, salmon steaks, and Nord mead. An Imperial guard is in the room with me. I choose the “Surprise Me” option for where it actually starts me in game. It should kick in the first time I step outdoors.

The wild creatures hook you up with more diseases, too. Food now has a hunger level that it satisfies being hungry reduces stamina and magicka. Clothing has warmth values being cold reduces your health and penalizes picking locks and pickpocketing. You level up only during sleep not mid-battle like I love doing. Carry weight is cut in half devastating for heavy armor wearers. There's no more fast travel system nothing beyond the city carriages, anyway. Survival Mode introduces a lot to a game that already has a lot going on. I'll shoot myself if I have to be on that slow cart ride into Helgen one more time. Some days I just can't handle going through another vanilla start. None of that matters to me, though, since I'm also using a random-start mod to spice up my first hours in game.

Complications can arise in a game that already lives with more than its fair share of bugs.īut since the Creation Club's Survival Mode is official, achievements stay intact, at least. Mods, however, disable achievements, and anyone that's messed with mods before (I'm new to the mod game) knows that one mod isn't always compatible with another mod. Certain mods had cobbled together a survival mode of sorts before. It's several weeks old in Bethesda's Creation Club store now, but I wasn't interested at first. I download Skyrim Special Edition's Survival Mode.
